AoeStats
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Black Forest

510225297Analyzed
2v2 RM · 18h ago on Sep 30, 2026· 74m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
772
+17
🇦🇷 Romans · Argentina
771
+17
🇨🇱 Vikings · Chile
817
-18
🇨🇱 Malay · Chile
776
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 2,244 13:19 17:17 37:18 ⛏ Fast Castle
29 2,153 11:03 16:33 36:09 ⛏ Fast Castle
21 1,597 10:47 20:21 32:26 ⛏ Fast Castle
17 1,289 14:31 19:13 35:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,115 35,923 23,275 2,900 96,213 137,262
23,530 32,988 21,685 3,955 82,158 101,720
41,950 17,563 19,835 2,800 82,148 101,908
32,620 21,932 17,455 3,910 75,917 90,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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