AoeStats
← [GUTZI]BlackChili

Baltic

510372116Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 90m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
1143
+13
🇩🇪 Britons · Germany
1132
+14
🇩🇪 Spanish · Germany
1062
+17
🇸🇪 Koreans · Sweden
1060
+17
🇨🇭 Italians · Switzerland
1151
-18
🇨🇭 Inca · Switzerland
1123
-17
🇨🇭 Hindustanis · Switzerland
1066
-15
🇨🇭 Malians · Switzerland
985
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 4,925 11:30 23:56 38:28 ⛏ Fish Boom into Fire Galleys FC
46 4,177 11:59 15:54 30:01 ⛏ Fish Boom FC
37 3,314 11:51 16:21 32:44 ⛏ Fish Boom into Galleys FC
25 2,221 13:32 22:37 29:11 ⛏ Fish Boom into Fire Galleys FC
24 2,129 11:33 26:01 49:06 ⚔ Fish Boom into Fire Galleys into Champis
24 2,158 11:15 21:28 36:51 ⛏ Fast Castle
23 2,034 12:55 17:06 34:55 ⛏ Fish Boom FC
17 1,517 16:32 25:10 34:51 ⚔ Fish Boom into Drush into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
47,730 68,310 25,380 7,305 148,725 180,274
59,330 27,431 59,020 950 146,731 162,076
50,255 59,100 29,250 4,850 143,455 152,972
54,980 59,940 23,700 4,040 142,660 158,080
63,560 43,330 20,140 4,100 131,130 164,826
46,070 37,193 22,054 3,250 108,567 125,067
34,440 40,255 27,325 950 102,970 121,716
38,305 38,744 10,980 3,045 91,074 99,672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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