AoeStats
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Baltic

510362554Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 56m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Dravidians · Switzerland
1137
+14
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1108
+15
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1047
+19
🇪🇸 Huns · Spain
1096
-16
🇩🇪 Khmer · Germany
1090
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🇩🇪 Sicilians · Germany
1089
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,438 10:33 16:44 30:06 ⛏ Fish Boom into Galleys FC
31 1,755 12:17 15:49 37:04 ⛏ Fish Boom FC into Galleys
29 1,649 13:54 19:06 33:58 ⛏ Fish Boom FC
22 1,260 11:12 17:53 51:30 ⛏ Fast Castle
22 1,246 11:51 24:41 39:24 ⛏ Fish Boom FC
16 877 13:46 23:31 31:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,640 15,477 20,040 2,800 62,957 74,586
18,405 25,681 14,900 2,270 61,256 84,621
20,085 19,184 15,360 3,130 57,759 80,686
24,750 17,016 9,655 3,025 54,446 57,544
16,070 14,661 5,650 4,260 40,641 47,146
11,850 14,005 6,345 2,735 34,935 39,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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