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Arena

504821745Analyzed
3v3 RM · 25d ago on Sep 6, 2026· 41m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1243
+14
🇦🇷 Turks · Argentina
1194
+16
🇦🇷 Teutons · Argentina
1184
+15
🇩🇪 Jurchens · Germany
1210
-16
🇩🇪 Inca · Germany
1195
-15
🇩🇪 Burgundians · Germany
1171
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,665 12:00 16:09 20:19 ◆ FC into Fast Imp
33 1,373 11:28 15:49 — ⛏ Fast Castle
31 1,309 10:08 14:21 33:33 ⛏ Fast Castle
30 1,256 10:44 17:59 — ⛏ Fast Castle
28 1,167 10:00 14:09 34:18 ⛏ Fast Castle
27 1,122 9:16 25:11 37:29 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
23,015 18,220 4,850 1,960 48,045 49,295
18,175 10,010 10,870 2,150 41,205 42,768
9,820 10,955 4,140 1,010 25,925 29,048
9,405 14,460 1,155 300 25,320 25,823
10,745 7,295 4,555 1,525 24,120 24,544
11,090 7,345 5,175 300 23,910 26,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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