AoeStats
← HAN | Roronoa Zoro

Highland

506881146Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 63m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1197
+17
🇹🇷 Persians · Türkiye
1157
+19
🇰🇿 Tupi · Kazakhstan
1246
-19
🇨🇳 Goths · China
1199
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,985 14:28 21:17 38:08 ⚔ Fish Boom into Archers
37 2,352 9:32 21:35 37:54 ⚔ Scout Rush
33 2,113 10:42 15:56 37:59 ⛏ Fast Castle
24 1,540 9:52 14:32 40:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,000 32,639 21,130 3,025 119,794 138,455
27,500 20,778 17,440 2,050 67,768 82,959
22,845 18,725 13,860 2,975 58,405 60,387
12,950 14,850 9,240 2,570 39,610 49,531
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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