AoeStats
← HAN | Roronoa Zoro

Highland

506874249Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 50m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇲 Poles · Armenia
1230
+14
🇫🇷 Sicilians · France
1160
+18
🇹🇷 Turks · Türkiye
1214
-17
🇹🇷 Vikings · Türkiye
1172
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,794 9:02 22:31 32:47 ⚔ Scout Rush
35 1,738 10:33 20:56 41:12 ⚔ M@A into Archers
35 1,749 11:40 21:09 — ⛏ Fish Boom FC
26 1,311 12:09 18:24 25:22

Resources

Player Food Wood Gold Stone Spent Collected
20,805 12,870 14,395 1,470 49,540 57,349
18,980 14,941 4,435 1,785 40,141 46,616
15,160 10,572 4,190 1,930 31,852 33,747
10,430 7,363 5,455 1,350 24,598 24,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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