AoeStats
← HAN | Roronoa Zoro

Socotra

505119855Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 46m 6s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1198
+16
🇹🇷 Koreans · Türkiye
1154
+18
🇨🇴 Spanish · Colombia
1216
-17
🇨🇱 Koreans · Chile
1190
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,253 11:04 24:18 — ⛏ Fast Castle
40 1,844 9:42 25:01 39:21 ⚔ Skirms into Towers
39 1,778 8:25 20:15 37:58 ⚔ Scouts into Archers
39 1,777 10:52 23:06 41:22 ⚔ Skirms into Towers

Resources

Player Food Wood Gold Stone Spent Collected
13,140 11,385 11,035 1,525 37,085 38,138
12,325 16,551 6,050 2,125 37,051 41,628
11,150 13,021 5,035 1,400 30,606 34,872
11,795 12,040 3,035 2,325 29,195 33,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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