AoeStats
← HAN | Roronoa Zoro

Arabia

505114428Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 46m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
1187
+11
🇹🇷 Britons · Türkiye
1141
+13
🇨🇱 Mongols · Chile
1096
-13
🇨🇱 Lithuanians · Chile
1047
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 1,974 10:10 19:25 41:50 ⚔ Scout Rush
37 1,738 9:10 23:13 39:45 ⚔ Scout Rush
37 1,741 9:53 24:28 37:57 ⚔ Archer Rush
33 1,549 9:14 20:08 41:12 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,470 14,629 8,605 950 45,654 46,310
22,150 9,050 8,940 1,640 41,780 44,474
12,495 12,128 7,045 1,900 33,568 37,686
12,575 9,892 5,820 950 29,237 31,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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