AoeStats
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Socotra

506404971Analyzed
3v3 RM · 20d ago on Sep 13, 2026· 46m 11s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Ethiopians · Australia
1001
+17
🇦🇺 Lithuanians · Australia
1000
+51
🇦🇺 Britons · Australia
985
+17
🇩🇪 Bulgarians · Germany
1039
-18
🇲🇽 Spanish · Mexico
1005
-17
🇲🇽 Vikings · Mexico
1000
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,412 10:47 22:01 39:46 ⚔ Archer Rush
28 1,285 11:47 21:29 39:08
28 1,293 11:05 27:06 — ⚔ Archer Rush
23 1,078 11:54 23:36 — ⚔ Skirmisher Rush
23 1,040 13:52 28:56 42:11 ⚔ Scout Rush
13 618 12:13 16:49 34:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,110 15,548 11,670 200 42,528 46,463
17,460 9,940 12,895 2,150 42,445 47,189
13,745 7,631 5,425 1,510 28,311 32,222
11,120 7,553 4,615 1,150 24,438 25,285
7,125 7,515 2,605 470 17,715 18,639
7,390 7,588 1,930 550 17,458 20,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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