AoeStats
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Arena

509990400Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 44m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Gurjaras · Brazil
1071
+18
🇧🇷 Romans · Brazil
1070
+18
🇨🇱 Slavs · Chile
1106
-18
🇻🇪 Dravidians · Venezuela
1105
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 1,625 10:22 14:32 29:17 ⛏ Fast Castle
30 1,303 9:53 16:24 35:11 ⛏ Fast Castle
19 845 11:38 16:54 31:48 ⛏ Fast Castle
16 689 10:55 15:12 25:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,440 11,895 10,055 1,500 50,890 56,836
25,400 14,140 6,815 1,890 48,245 50,993
20,100 11,200 12,025 1,050 44,375 53,419
16,345 12,386 7,565 4,300 40,596 42,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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