AoeStats
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Black Forest

509985244Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 50m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Malians · Chile
1091
+15
🇻🇪 Koreans · Venezuela
1090
+15
🇨🇦 Britons · Canada
1098
-16
🇺🇸 Teutons · United States
1043
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,419 11:44 15:21 30:17 ⛏ Fast Castle
24 1,221 15:33 19:29 32:52 ⛏ Fast Castle
17 865 13:15 20:20 34:01 ⛏ Fish Boom FC
14 685 12:00 16:41 26:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,580 20,460 13,875 2,280 64,195 76,022
25,605 18,462 12,575 2,955 59,597 68,633
22,860 23,348 9,480 2,440 58,128 73,404
7,300 8,765 4,705 3,900 24,670 29,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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