AoeStats
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Arena

510761820Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 43m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Byzantines · Taiwan
1048
+17
🇨🇳 Chinese · China
1046
+17
🇨🇳 Italians · China
1043
+17
🇨🇳 Celts · China
1032
+18
🇹🇷 Cumans · Türkiye
1091
-18
🇻🇳 Goths · Vietnam
1079
-18
🇮🇹 Tatars · Italy
1062
-17
🇬🇧 Khmer · United Kingdom
1038
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,776 10:51 16:41 30:20 ⛏ Fast Castle
33 1,469 9:30 14:03 31:24 ⛏ Fast Castle
30 1,310 10:32 14:16 29:13 ⛏ Fast Castle
29 1,288 10:53 15:39 28:05 ⛏ Fast Castle
28 1,230 10:33 16:11 34:13 ⛏ Fast Castle
23 993 11:42 16:57 27:45 ⛏ Fast Castle
22 970 12:05 16:14 34:52 ⛏ Fast Castle
18 793 10:55 19:16 32:12 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
28,305 17,605 12,245 1,070 59,225 63,234
22,885 20,900 6,565 1,925 52,275 60,449
16,005 24,250 10,250 1,700 52,205 67,349
24,710 10,975 11,230 1,845 48,760 53,300
15,850 15,540 11,210 4,765 47,365 65,907
24,495 11,635 8,060 2,150 46,340 53,007
12,600 17,220 11,175 2,305 43,300 52,944
23,170 9,930 7,035 850 40,985 49,167
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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