AoeStats
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Arena

510748305Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 12m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1051
+12
🇨🇳 Poles · China
1034
+12
🇦🇷 Teutons · Argentina
888
+18
🇫🇷 Turks · France
886
+19
🇵🇰 Khmer · Pakistan
988
-17
🇨🇳 Mongols · China
964
-16
🇵🇪 Hindustanis · Peru
925
-14
🇵🇰 Turks · Pakistan
913
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 481 11:23 — —
24 308 — — —
23 296 10:20 — —
22 290 10:02 — — ⛏ Fast Castle
17 221 10:46 — —
3 34 — — —
2 29 — — —
1 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,450 1,150 200 0 3,800 3,948
2,050 725 0 0 2,775 3,558
1,600 610 50 125 2,385 2,794
1,650 675 0 0 2,325 3,466
1,700 335 50 125 2,210 2,724
100 0 0 0 100 139
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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