AoeStats
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Arabia

510097755Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 63m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Malians · Sweden
869
+16
🇻🇳 Slavs · Vietnam
868
+16
🇨🇳 Italians · China
811
+18
🇫🇷 Mongols · France
926
-29
🇫🇷 Turks · France
875
-17
🇫🇷 Tupi · France
804
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,042 11:40 18:43 32:47 ⛏ Fast Castle
28 1,759 10:39 16:52 38:47 ⚔ FC into Skirms
27 1,682 13:36 25:34 45:12 ⚔ Champis into Archers
17 1,056 10:48 25:19 34:25 ⚔ Archers into Skirms
11 723 10:48 18:33 36:55 ⛏ Fast Castle
9 543 11:22 20:39 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
41,740 18,319 18,665 2,150 80,874 82,506
27,520 30,705 17,870 1,600 77,695 82,514
29,195 18,415 16,135 2,250 65,995 69,885
14,640 15,320 12,405 2,685 45,050 52,265
15,965 15,157 5,635 2,250 39,007 44,238
8,615 5,316 1,125 1,775 16,831 18,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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