AoeStats
← PersianAria95

Black Forest

510813601Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 57m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1100
+11
🇩🇪 Vietnamese · Germany
891
+20
🇦🇹 Persians · Austria
992
-16
🇦🇹 Khmer · Austria
976
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,293 11:26 15:13 28:55 ⛏ Fast Castle
38 2,166 11:59 16:50 31:32 ⛏ Fast Castle
30 1,741 14:14 18:58 35:13 ⛏ Fast Castle
18 1,005 13:14 20:29 36:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,885 20,141 22,530 1,725 97,281 104,371
40,520 27,332 12,640 3,030 83,522 85,935
21,555 26,668 31,250 1,085 80,558 89,365
25,505 38,138 10,755 2,845 77,243 90,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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