AoeStats
← Hellgast16

Black Forest

507934659Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 48m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇮 Gurjaras · Nicaragua
925
+19
🇬🇹 Burgundians · Guatemala
925
+19
🇨🇿 Bohemians · Czechia
1000
-59
🇨🇿 Vietnamese · Czechia
1000
-59
Player eAPM Actions Feudal Castle Imperial Opening
39 1,908 13:08 18:23 35:53 ⛏ Fast Castle
24 1,173 11:47 24:25 39:32 ⚔ Archer Rush
13 644 13:36 20:53 39:29 ⛏ Fast Castle
11 551 13:20 21:43 39:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,405 15,094 13,970 4,215 54,684 66,004
24,200 9,480 9,025 1,570 44,275 51,906
12,050 13,385 8,550 2,050 36,035 39,131
12,365 11,059 5,900 2,150 31,474 36,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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