AoeStats
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Arena

509571187Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 50m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1040
+19
🇲🇾 Koreans · Malaysia
1027
+20
🇩🇪 Bohemians · Germany
1116
-20
🇩🇪 Burgundians · Germany
1113
-19
Player eAPM Actions Feudal Castle Imperial Opening
31 1,568 12:08 16:35 37:50 ⚔ FC into Scouts
29 1,459 9:46 13:18 28:56 ⛏ Fast Castle
24 1,205 10:05 13:59 40:40 ⛏ Fast Castle
18 881 11:05 15:52 41:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,940 39,000 29,765 3,550 90,255 105,204
26,800 12,050 16,185 2,950 57,985 65,737
14,500 24,850 8,285 3,700 51,335 60,234
16,090 18,740 4,150 435 39,415 44,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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