AoeStats
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Arabia

509568267Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 24m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1098
+18
🇩🇪 Magyars · Germany
1095
+18
🇳🇱 Persians · Netherlands
1146
-18
🇳🇱 Magyars · Netherlands
1131
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 911 9:33 20:36 — ⚔ M@A into Archers
32 774 9:22 — — ⚔ Archer Rush
21 508 11:01 — — ⚔ Scouts into Archers
21 510 9:49 23:34 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,670 3,533 1,505 100 10,808 10,699
4,200 3,537 1,515 15 9,267 11,063
4,750 3,588 350 0 8,688 9,500
3,745 3,040 660 250 7,695 10,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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