AoeStats
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Coastal Forest

510488185Analyzed
4v4 RM · 5h ago on Oct 1, 2026· 5m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burmese · Argentina
1581
+9
🇳🇴 Georgians · Norway
1517
+11
🇦🇷 Britons · Argentina
1482
+12
🇺🇸 Chinese · United States
1338
+18
🇪🇸 Sicilians · Spain
1534
-17
🇨🇳 Aztecs · China
1405
-13
🇭🇰 Gurjaras · Hong Kong SAR China
1339
-10
🇳🇱 Shu · Netherlands
1332
-10
Player eAPM Actions Feudal Castle Imperial Opening
87 439 — — —
77 388 — — —
69 352 — — —
52 266 — — —
50 252 — — —
21 106 — — —
9 46 — — —
7 35 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 125 0 0 875 881
650 150 0 0 800 786
700 25 0 0 725 881
550 150 0 0 700 673
600 25 50 0 675 563
150 0 0 0 150 263
0 25 0 0 25 30
0 25 0 0 25 100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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