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African Clearing

510485506Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 37m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1573
+8
🇨🇳 Gurjaras · China
1568
+8
🇭🇰 Koreans · Hong Kong SAR China
1335
+17
🇪🇸 Mongols · Spain
1262
+20
🇨🇳 Huns · China
1420
-15
🇦🇷 Berbers · Argentina
1370
-13
🇺🇸 Burmese · United States
1367
-13
🇭🇰 Mongols · Hong Kong SAR China
1351
-12
Player eAPM Actions Feudal Castle Imperial Opening
67 2,496 11:06 17:34 — ⚔ Scout Rush
48 1,789 13:39 — — ⚔ Archer Rush
43 1,610 12:02 23:43 — ⚔ Archers into Skirms
42 1,575 14:17 18:41 — ⛏ Fast Castle
40 1,482 13:03 16:52 32:14 ⛏ Fast Castle
31 1,157 13:42 18:36 — ⛏ Fast Castle
24 895 14:15 18:22 — ⛏ Fast Castle
19 701 13:36 17:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,860 10,938 5,430 2,355 38,583 41,452
9,075 18,583 4,540 2,925 35,123 35,792
7,475 9,629 5,425 400 22,929 24,103
8,690 6,199 1,470 1,725 18,084 18,332
5,430 6,850 1,900 750 14,930 14,652
4,570 5,978 2,845 1,325 14,718 15,775
4,900 4,334 1,270 1,630 12,134 12,392
4,410 5,115 1,330 1,050 11,905 12,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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