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African Clearing

510482822Analyzed
4v4 RM · 2h ago on Oct 1, 2026· 42m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1408
+15
🇨🇳 Armenians · China
1380
+16
🇨🇳 Persians · China
1344
+17
🇨🇳 Mongols · China
1323
+18
🇨🇳 Huns · China
1439
-19
🇺🇸 Burmese · United States
1384
-17
🇩🇪 Malay · Germany
1357
-16
🇲🇽 Mongols · Mexico
1318
-15
Player eAPM Actions Feudal Castle Imperial Opening
69 2,903 12:33 16:53 — ⛏ Fast Castle
47 1,986 11:28 23:12 38:50 ⚔ Archer Rush
44 1,852 12:29 18:16 40:13 ⛏ Fast Castle
44 1,869 12:29 16:35 39:34 ⛏ Fast Castle
34 1,440 12:57 20:21 — ⚔ Scout Rush
30 1,248 15:26 33:17 — ⚔ Towers FC
28 1,177 12:35 17:53 — ⛏ Fast Castle
22 925 12:59 19:11 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,780 11,298 8,845 1,700 40,623 45,852
13,000 14,645 7,640 2,550 37,835 43,986
9,905 14,160 11,165 1,050 36,280 36,688
10,110 11,524 8,325 2,350 32,309 34,538
5,995 9,297 3,430 1,100 19,822 20,335
9,015 6,014 2,735 1,405 19,169 19,266
5,775 8,988 2,025 1,065 17,853 17,807
4,325 3,782 250 1,350 9,707 13,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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