AoeStats
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Arabia

509858387Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 25m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1440
+15
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1410
+16
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1407
+16
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1367
+19
🇭🇰 Khmer · Hong Kong SAR China
1450
-18
🇰🇷 Inca · South Korea
1412
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🇦🇷 Persians · Argentina
1406
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🇯🇵 Mongols · Japan
1398
-16
Player eAPM Actions Feudal Castle Imperial Opening
87 2,197 8:54 22:28 — ⚔ Archer Rush
66 1,665 9:30 — — ⚔ Scout Rush
63 1,593 9:23 22:38 — ⚔ Scout Rush
56 1,403 8:56 22:34 — ⚔ Archer Rush
52 1,308 9:25 — — ⚔ Archer Rush
43 1,094 8:48 — — ⚔ Scout Rush
41 1,036 9:50 24:28 — ⚔ Scout Rush
41 1,042 8:24 22:53 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,300 5,021 3,620 125 15,066 15,602
8,615 5,010 350 0 13,975 15,467
7,860 4,354 1,000 0 13,214 13,725
5,260 4,478 2,925 0 12,663 13,319
4,775 4,656 2,840 100 12,371 13,277
6,555 3,522 1,675 0 11,752 11,714
7,490 3,157 150 0 10,797 12,234
3,200 3,740 1,675 135 8,750 9,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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