AoeStats
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Oasis

509982357Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 31m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vikings · United Kingdom
1989
+7
🇬🇧 Khitans · United Kingdom
1983
+8
🇬🇧 Lithuanians · United Kingdom
1911
+10
🇨🇭 Britons · Switzerland
1840
-10
🇨🇭 Tatars · Switzerland
1800
-9
🇨🇭 Bengalis · Switzerland
1692
-6
Player eAPM Actions Feudal Castle Imperial Opening
48 1,506 9:30 20:22 — ⚔ Drush into Archers
47 1,497 8:54 20:37 — ⚔ M@A into Archers
47 1,490 9:44 13:20 30:13 ⛏ Fast Castle
41 1,311 9:24 19:13 — ⚔ M@A FC
40 1,274 8:25 17:45 31:21 ⛏ Fast Castle
31 995 8:49 19:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,225 8,220 3,035 3,550 27,030 31,549
12,195 7,305 2,800 300 22,600 27,130
6,325 7,635 4,575 100 18,635 21,020
7,550 7,163 2,445 880 18,038 17,952
6,600 7,688 3,050 560 17,898 21,062
7,200 5,814 1,795 2,990 17,799 18,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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