AoeStats
← Gabriel93

Nomad

510172379Analyzed
4v4 RM · 22h ago on Sep 29, 2026· 51m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Tatars · France
1192
+16
🇫🇷 Maya · France
1190
+16
🇫🇷 Armenians · France
1180
+17
🇫🇷 Mapuche · France
1172
+17
🇺🇾 Magyars · Uruguay
1219
-17
🇨🇴 Hindustanis · Colombia
1210
-17
🇩🇪 Saracens · Germany
1175
-16
🇫🇷 Sicilians · France
1170
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 2,840 14:12 21:27 36:55 ⛏ Fish Boom FC
44 2,251 12:41 20:16 37:57 ⛏ Fish Boom into Fire Galleys FC
43 2,188 14:17 18:19 45:51 ⛏ Fish Boom FC
29 1,470 15:04 25:58 45:58 ⚔ Fish Boom into Archers
28 1,449 14:22 24:10 39:36 ⚔ Fish Boom into Scouts
26 1,336 14:09 27:52 50:00 ⚔ Fish Boom into M@A
25 1,290 14:39 23:52 40:20 ⛏ Fish Boom into Galleys FC
12 591 15:53 — — ⛏ Fish Boom into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
25,270 19,188 11,460 2,900 58,818 64,287
19,870 19,015 13,605 2,450 54,940 60,531
18,080 19,982 11,700 5,150 54,912 65,830
15,700 15,377 10,230 3,425 44,732 46,933
10,815 16,030 8,785 1,250 36,880 39,653
12,940 12,650 4,910 2,180 32,680 36,578
13,315 10,622 4,675 1,080 29,692 31,400
2,100 4,345 580 0 7,025 8,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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