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Black Forest

507841187Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 53m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
30 1,607 11:08 19:10 33:44 ⛏ Fast Castle
18 947 16:20 24:10 32:50 ⛏ Fast Castle
17 918 11:26 19:36 34:44 ⛏ Fast Castle
17 922 18:06 25:56 40:46 ⛏ Fast Castle
16 845 13:36 19:50 37:08 ⛏ Fast Castle
15 810 15:51 23:55 34:42 ⛏ Fast Castle
12 659 15:35 24:22 — ⛏ Fast Castle
8 433 16:36 26:33 33:04 ⚔ FC into Scouts into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
25,175 15,810 21,380 2,900 65,265 71,203
27,145 21,330 9,925 3,080 61,480 93,370
19,205 21,792 6,540 1,740 49,277 58,454
9,800 16,074 15,275 3,465 44,614 50,458
17,460 11,601 8,105 2,990 40,156 44,867
17,890 6,198 10,370 725 35,183 45,432
10,735 11,767 4,410 2,380 29,292 35,418
11,445 10,577 380 3,275 25,677 31,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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