AoeStats
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Black Forest

510160424Analyzed
2v2 RM · 15h ago on Sep 29, 2026· 52m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Lithuanians · Mexico
764
+15
🇧🇪 Franks · Belgium
623
+21
🇨🇦 Britons · Canada
750
-19
🇺🇸 Franks · United States
715
-17
Player eAPM Actions Feudal Castle Imperial Opening
19 977 18:13 24:26 39:08 ⛏ Fast Castle
16 845 12:20 23:50 36:31 ⚔ Archer Rush
11 599 11:25 16:50 41:56 ⛏ Fast Castle
9 487 23:43 33:13 47:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,310 19,511 12,105 2,560 57,486 74,123
18,235 16,532 14,070 2,925 51,762 56,274
17,595 18,750 12,080 1,815 50,240 60,417
10,755 7,163 2,660 830 21,408 33,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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