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Black Forest

510769914Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 53m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1345
+17
🇨🇳 Hindustanis · China
1344
+17
🇯🇵 Mongols · Japan
1344
+17
🇵🇱 Britons · Poland
1320
+18
🇪🇸 Malay · Spain
1394
-19
🇭🇰 Burmese · Hong Kong SAR China
1385
-19
🇭🇰 Persians · Hong Kong SAR China
1335
-16
🇨🇴 Maya · Colombia
1316
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,601 12:17 16:15 31:45 ⛏ Fish Boom FC
45 2,400 10:56 18:25 34:48 ⚔ M@A FC
38 2,046 11:14 20:02 24:49 ⛏ Fish Boom FC into Fast Imp
36 1,953 11:36 16:32 33:04 ⛏ Fish Boom FC
28 1,515 11:58 17:34 31:37 ⛏ Fish Boom FC
24 1,308 11:17 16:31 32:08 ⛏ Fast Castle
21 1,154 9:19 13:08 28:47 ⛏ Fast Castle
18 966 12:12 18:55 27:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
45,525 28,820 27,570 4,300 106,215 114,826
47,180 21,735 22,430 3,000 94,345 102,666
32,135 27,620 23,235 3,655 86,645 89,661
31,595 35,220 16,730 2,500 86,045 95,443
35,105 32,645 11,420 3,440 82,610 85,364
15,475 33,901 23,030 2,895 75,301 99,029
19,655 18,360 10,580 1,185 49,780 56,504
13,435 18,730 12,790 2,800 47,755 60,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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