AoeStats
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Arabia

509557885Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 26m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Gurjaras · Mexico
1363
+3
🇲🇽 Ethiopians · Mexico
1102
+10
🇲🇽 Khitans · Mexico
745
+22
🇲🇽 Muisca · Mexico
734
+23
🇺🇸 Teutons · United States
1000
-51
🇻🇳 Spanish · Vietnam
949
-14
935
-15
🇺🇸 Chinese · United States
888
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,106 10:16 25:06 — ⚔ Archer Rush
38 1,021 8:09 22:00 — ⚔ Scout Rush
34 907 10:59 24:36 — ⛏ Fast Castle
27 727 12:05 25:56 — ⚔ Champi Rush
26 703 10:00 21:14 — ⚔ Skirms FC
21 548 12:17 — —
16 420 10:41 17:05 — ⛏ Fast Castle
12 316 13:15 25:32 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,475 4,845 2,930 0 12,250 13,715
6,735 3,735 1,505 100 12,075 14,089
6,960 4,275 550 0 11,785 12,451
5,800 3,625 625 0 10,050 11,527
4,525 4,030 575 200 9,330 9,918
4,255 3,460 300 200 8,215 9,932
3,825 3,158 250 880 8,113 8,176
1,675 1,195 0 125 2,995 3,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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