AoeStats
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Socotra

506257054Analyzed
3v3 RM · 20d ago on Sep 12, 2026· 48m 58s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1129
+11
🇨🇱 Vietnamese · Chile
1047
+15
🇬🇧 Jurchens · United Kingdom
970
+17
🇦🇷 Armenians · Argentina
1083
-17
🇦🇷 Khmer · Argentina
1039
-15
🇦🇷 Cumans · Argentina
928
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,522 10:33 30:45 — ⚔ Towers into Archers
50 2,452 11:38 24:56 47:30 ⚔ Archer Rush
40 1,945 10:25 24:02 43:38
30 1,452 11:16 19:43 36:23 ⛏ Fast Castle
29 1,412 8:26 20:15 38:18 ⛏ Fast Castle
12 605 11:56 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,165 18,670 6,925 3,020 43,780 47,912
14,590 11,268 6,460 1,125 33,443 34,275
10,730 10,705 5,990 1,810 29,235 35,850
13,130 8,517 7,150 200 28,997 30,629
12,865 7,051 4,710 1,620 26,246 26,957
3,200 3,072 650 375 7,297 8,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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