AoeStats
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Arena

504490167Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 60m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1057
+14
🇦🇷 Franks · Argentina
1012
+16
🇦🇷 Vietnamese · Argentina
1056
-17
🇦🇷 Teutons · Argentina
973
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,729 9:33 17:07 51:21 ⛏ Fast Castle
26 1,586 12:29 16:35 42:22 ⛏ Fast Castle
21 1,300 11:59 15:14 32:40 ⛏ Fast Castle
17 1,029 11:41 17:47 29:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,150 21,475 25,040 950 100,615 121,179
23,750 31,065 8,270 3,905 66,990 68,308
20,875 16,675 14,850 3,420 55,820 63,164
16,355 13,745 12,500 2,350 44,950 56,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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