AoeStats
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Four Lakes

503736390Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 37m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1025
+18
🇦🇷 Malay · Argentina
920
+22
🇨🇱 Teutons · Chile
1087
-21
🇨🇱 Chinese · Chile
1038
-19
Player eAPM Actions Feudal Castle Imperial Opening
31 1,156 12:55 16:22 — ⛏ Fish Boom FC
27 987 8:55 29:05 — ⚔ Archer Rush
23 837 9:50 23:39 — ⚔ Scout Rush
19 705 15:57 — — ⚔ Fish Boom into Skirms into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
11,220 6,973 5,905 1,650 25,748 26,536
11,175 9,144 1,820 950 23,089 23,912
6,565 5,219 1,825 1,705 15,314 15,510
4,170 6,490 320 270 11,250 11,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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