AoeStats
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Arabia

507516717Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 69m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Armenians · Taiwan
699
+15
🇨🇳 Mongols · China
671
+16
🇹🇷 Chinese · Türkiye
670
+16
649
+17
🇮🇹 Jurchens · Italy
749
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🇦🇷 Huns · Argentina
668
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🇨🇭 Mapuche · Switzerland
652
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🇨🇭 Persians · Switzerland
648
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,685 11:51 21:37 33:19 ⚔ FC into Scouts
19 1,342 11:02 24:31 38:21 ⚔ Archer Rush
19 1,303 13:22 24:10 42:46 ⚔ Skirms into Scouts
18 1,240 11:57 26:18 43:17 ⚔ Scout Rush
14 983 13:22 22:51 42:27 ⛏ Fast Castle
14 987 12:37 26:00 38:38 ⛏ Fast Castle
13 872 12:21 22:08 37:09 ⛏ Fast Castle
7 503 14:13 24:01 39:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,135 22,720 19,380 3,165 73,400 89,978
27,870 28,527 10,550 3,450 70,397 77,262
18,860 27,929 20,810 2,000 69,599 118,156
23,435 20,973 19,475 3,540 67,423 97,386
33,760 10,889 14,085 3,250 61,984 67,518
24,135 9,035 20,545 750 54,465 65,951
21,585 12,930 13,190 3,480 51,185 68,560
15,605 8,295 5,450 2,025 31,375 31,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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