AoeStats
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Arena

506230696Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 42m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
788
+14
🇨🇱 Slavs · Chile
722
+17
🇩🇴 Huns · Dominican Republic
688
+18
🇺🇸 Armenians · United States
664
+19
🇦🇷 Huns · Argentina
820
-20
🇦🇷 Franks · Argentina
785
-19
🇦🇷 Goths · Argentina
689
-15
🇦🇷 Slavs · Argentina
675
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,005 9:44 18:20 33:02 ⛏ Fast Castle
20 839 11:11 16:23 39:28 ⛏ Fast Castle
13 535 11:06 20:49 — ⛏ Fast Castle
13 557 13:14 21:13 40:29 ⛏ Fast Castle
13 540 12:42 22:12 — ⛏ Fast Castle
13 541 13:41 22:07 — ⛏ Fast Castle
12 514 12:04 22:17 39:16
10 417 13:42 20:53 40:50 ⚔ FC into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
15,465 12,955 7,035 2,180 37,635 41,409
15,825 7,760 8,475 1,750 33,810 44,380
13,250 8,995 7,255 1,700 31,200 33,208
12,520 6,250 8,110 2,050 28,930 33,474
10,885 10,070 5,245 2,150 28,350 28,575
11,815 10,660 1,695 200 24,370 28,568
8,095 4,475 3,500 2,245 18,315 19,893
5,555 4,375 540 350 10,820 11,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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