AoeStats
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Arabia

509622888Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 62m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
865
+17
🇪🇬 Persians · Egypt
844
+17
🇩🇪 Gurjaras · Germany
797
+19
🇱🇰 Spanish · Sri Lanka
949
-20
🇱🇰 Vietnamese · Sri Lanka
926
-20
🇱🇰 Persians · Sri Lanka
745
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,975 10:34 22:24 34:54 ⚔ Archer Rush
21 1,332 21:30 44:57 57:38 ⚔ Towers FC
20 1,265 10:34 24:52 43:04 ⚔ Skirms into Archers
19 1,159 14:30 26:02 37:39
17 1,043 9:57 53:27 — ⚔ Scouts into Archers
10 628 10:48 27:15 40:32

Resources

Player Food Wood Gold Stone Spent Collected
32,355 15,140 19,535 3,210 70,240 78,067
27,875 13,693 15,425 4,300 61,293 84,497
21,590 21,322 8,665 2,850 54,427 78,355
23,260 12,693 11,835 1,600 49,388 55,736
12,905 10,425 2,405 3,500 29,235 29,948
10,285 9,009 1,505 1,700 22,499 24,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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