AoeStats
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Arabia

509603789Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 81m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bohemians · Australia
942
+13
🇦🇺 Huns · Australia
899
+15
🇦🇺 Khmer · Australia
840
+17
🇱🇰 Persians · Sri Lanka
957
-18
🇱🇰 Vietnamese · Sri Lanka
932
-17
🇱🇰 Turks · Sri Lanka
737
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 4,973 9:15 24:07 41:34 ⚔ Scout Rush
35 2,850 11:36 23:25 41:20 ⚔ Archer Rush
32 2,642 12:17 25:43 52:34 ⚔ Scouts into Skirms
22 1,798 11:18 23:01 44:48 ⚔ Scouts into Skirms
19 1,586 10:09 23:49 45:16 ⚔ Scout Rush
11 872 11:17 23:52 41:13

Resources

Player Food Wood Gold Stone Spent Collected
37,365 39,016 25,880 6,990 109,251 126,352
25,660 26,210 11,000 5,750 68,620 102,376
37,560 14,821 11,225 2,250 65,856 70,251
26,445 14,957 16,820 1,985 60,207 69,936
21,985 21,577 10,045 3,660 57,267 64,957
24,585 19,745 7,310 3,225 54,865 58,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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