AoeStats
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Arabia

509130211Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 66m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇰 Persians · Sri Lanka
858
+13
🇱🇰 Celts · Sri Lanka
717
+20
🇪🇸 Khmer · Spain
814
-17
🇪🇸 Byzantines · Spain
776
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,251 11:31 22:47 33:47 ⚔ Scout Rush
32 2,153 10:53 25:13 62:17 ⚔ Scout Rush
20 1,323 9:09 21:22 44:53 ⚔ Archer Rush
8 524 10:21 21:55 61:59

Resources

Player Food Wood Gold Stone Spent Collected
24,425 19,815 18,465 2,475 65,180 71,942
24,435 13,900 15,115 2,480 55,930 64,580
16,530 16,853 4,055 1,800 39,238 46,473
13,140 10,899 2,385 950 27,374 29,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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