AoeStats
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Arena

508963616Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 59m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Cumans · Italy
1495
+8
🇮🇹 Britons · Italy
1309
+14
🇮🇹 Turks · Italy
1239
+17
🇭🇰 Franks · Hong Kong SAR China
1322
-15
🇮🇪 Britons · Ireland
1267
-12
🇨🇦 Saracens · Canada
1252
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,797 8:37 19:11 31:35 ⛏ Fast Castle
39 2,336 10:52 14:28 29:18 ⛏ Fast Castle
38 2,251 11:10 15:02 30:42 ⛏ Fast Castle
34 2,032 12:10 16:06 32:42 ⛏ Fast Castle
31 1,864 11:02 14:58 31:40 ⛏ Fast Castle
28 1,647 10:15 16:00 33:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,000 22,305 49,080 8,000 149,385 150,072
28,625 39,555 22,295 1,120 91,595 103,299
40,610 21,655 19,890 4,850 87,005 90,565
29,850 26,576 11,975 4,440 72,841 73,345
24,525 31,920 9,510 1,760 67,715 73,585
19,455 23,840 14,885 3,550 61,730 78,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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