AoeStats
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Black Forest

508956618Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 51m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Burmese · United Kingdom
1747
+5
🇵🇹 Cumans · Portugal
1531
+11
🇨🇴 Khitans · Colombia
1510
+12
🇨🇳 Vikings · China
1441
+14
🇨🇭 Tatars · Switzerland
1602
-17
🇮🇹 Lithuanians · Italy
1508
-13
🇮🇹 Hindustanis · Italy
1316
-7
1244
-5
Player eAPM Actions Feudal Castle Imperial Opening
56 2,890 9:11 22:39 32:58 ⚔ Scouts into Fish Boom
56 2,905 11:32 15:09 33:05 ⛏ Fish Boom FC
49 2,512 11:47 24:14 40:03 ⚔ M@A FC
45 2,304 9:02 21:18 31:51 ⚔ M@A into Fish Boom FC
40 2,059 12:28 20:33 31:04 ⛏ Fish Boom FC
39 2,027 9:23 21:14 33:41 ⚔ Scouts into Fish Boom
29 1,472 10:50 22:48 47:44 ⚔ Archer Rush
29 1,495 11:02 14:58 31:24 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,065 28,854 13,335 3,025 69,279 81,396
21,020 27,284 15,810 3,695 67,809 89,885
24,065 18,988 13,765 4,790 61,608 67,565
13,875 25,820 14,905 5,915 60,515 61,105
20,455 22,436 10,040 3,025 55,956 61,066
18,365 19,860 14,340 2,850 55,415 70,413
20,415 18,736 5,995 3,040 48,186 61,163
12,100 11,375 4,475 1,810 29,760 31,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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