AoeStats
← DLLT Mauroski

Arabia

510227696Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 60m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1138
+15
🇦🇷 Mongols · Argentina
1137
+16
🇺🇸 Cumans · United States
1137
-16
🇦🇷 Lithuanians · Argentina
1125
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,909 10:13 27:00 52:02 ⚔ Archer Rush
41 2,464 9:32 23:34 48:17 ⚔ Scout Rush
41 2,473 8:51 20:14 44:28 ⚔ Scout Rush
20 1,191 10:45 30:01 47:28

Resources

Player Food Wood Gold Stone Spent Collected
25,345 26,795 21,985 1,615 75,740 83,461
20,965 17,255 7,840 3,200 49,260 55,568
16,540 18,266 9,935 3,670 48,411 52,042
17,570 12,489 7,690 1,150 38,899 39,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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