AoeStats
← DLLT Mauroski

Arena

510225362Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 17m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1157
+16
🇨🇴 Teutons · Colombia
1140
+16
🇦🇷 Turks · Argentina
1154
-16
🇦🇷 Bohemians · Argentina
1153
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 808 10:54 15:02 — ⛏ Fast Castle
46 789 8:57 — — ⚔ Tower Rush
35 601 10:37 15:39 — ⛏ Fast Castle
19 325 10:43 16:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,000 1,483 250 1,300 6,033 6,032
3,125 1,515 250 650 5,540 5,806
3,000 1,615 250 0 4,865 6,029
2,000 1,305 100 625 4,030 4,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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