AoeStats
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Pilgrims

508580057Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 27m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1012
+14
🇦🇷 Mongols · Argentina
1005
+14
🇲🇽 Vietnamese · Mexico
1017
-16
🇨🇦 Huns · Canada
903
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 805 11:13 19:42 — ⚔ Fish Boom into Archers
21 566 11:45 17:28 — ⛏ Fish Boom FC
18 494 10:20 23:02 — ⚔ Fish Boom into Drush into Towers into Archers
14 379 10:58 23:07 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,725 6,610 2,715 1,005 16,055 16,872
5,490 6,355 2,710 550 15,105 14,640
5,555 5,105 1,440 580 12,680 13,020
3,930 4,340 695 1,000 9,965 9,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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