AoeStats
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Arena

510036782Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 29m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1054
+14
🇨🇳 Koreans · China
1051
+14
🇺🇸 Ethiopians · United States
1000
-43
🇺🇸 Franks · United States
1000
-43
Player eAPM Actions Feudal Castle Imperial Opening
35 1,042 10:14 14:58 — ⛏ Fast Castle
24 693 10:20 14:39 29:26 ⛏ Fast Castle
20 601 12:01 16:06 — ⛏ Fast Castle
16 462 12:14 19:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,125 7,085 2,100 1,510 18,820 20,629
6,690 3,285 1,995 1,955 13,925 14,208
4,835 5,580 2,755 200 13,370 14,429
4,225 3,440 600 875 9,140 9,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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