AoeStats
← gabrielaA23

Black Forest

508144799Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 4m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
731
+34
🇦🇷 Turks · Argentina
616
+22
🇹🇼 Vikings · Taiwan
753
-20
🇦🇷 Romans · Argentina
739
-19
Player eAPM Actions Feudal Castle Imperial Opening
22 88 — — —
20 80 — — —
15 60 — — —
9 35 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 146 0 0 596 311
450 91 0 0 541 307
250 50 50 0 350 362
250 84 0 0 334 275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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