AoeStats
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Lombardia

507177048Analyzed
3v3 RM · 16d ago on Sep 17, 2026· 46m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
751
+15
745
+15
🇭🇷 Cumans · Croatia
718
+16
🇦🇷 Mongols · Argentina
785
-18
🇦🇷 Teutons · Argentina
766
-39
🇦🇷 Turks · Argentina
618
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,388 11:48 18:46 45:16
26 1,217 9:51 21:09 36:41
25 1,160 9:56 22:26 38:40
24 1,141 13:41 21:05 — ⛏ Fast Castle
23 1,068 10:38 24:11 41:31 ⛏ Fast Castle
11 496 10:23 21:32 33:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,130 21,540 9,885 3,370 60,925 70,148
20,935 15,150 9,695 850 46,630 57,246
17,775 8,832 10,270 850 37,727 42,891
15,225 11,915 5,925 1,990 35,055 41,551
10,935 7,265 5,220 1,400 24,820 32,498
9,560 6,263 3,315 1,400 20,538 20,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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