AoeStats
← gabrielaA23

Black Forest

506573844Analyzed
2v2 RM · 19d ago on Sep 14, 2026· 41m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
753
+13
🇺🇸 Romans · United States
724
+14
🇦🇷 Teutons · Argentina
770
-40
🇦🇷 Vietnamese · Argentina
606
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,424 14:44 24:32 31:50 ⚔ FC into Skirms into Fast Imp
26 1,063 15:24 19:41 39:23 ⛏ Fast Castle
14 591 15:02 24:32 — ⛏ Fast Castle
8 340 13:33 25:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,910 16,366 4,550 1,495 32,321 35,194
9,350 7,080 4,595 1,400 22,425 30,430
8,950 7,304 3,150 850 20,254 25,056
5,705 4,571 1,425 1,025 12,726 13,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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