AoeStats
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Arena

506534796Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 42m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
724
+15
🇦🇷 Celts · Argentina
707
+16
🇦🇷 Teutons · Argentina
800
-53
🇦🇷 Turks · Argentina
606
-19
Player eAPM Actions Feudal Castle Imperial Opening
21 883 14:00 20:40 39:47 ⛏ Fast Castle
20 860 11:20 18:59 30:58 ⛏ Fast Castle
18 776 11:26 20:20 30:21 ⛏ Fast Castle
11 449 11:07 22:27 32:25 ⚔ FC into Skirms into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
11,435 9,245 5,850 1,500 28,030 30,512
8,675 10,175 4,875 1,400 25,125 35,209
10,860 5,485 4,780 1,400 22,525 31,557
7,145 6,390 3,625 2,050 19,210 21,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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