AoeStats
← gabrielaA23

Black Forest

506478671Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 46m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
786
+17
🇫🇷 Spanish · France
748
+18
🇦🇷 Teutons · Argentina
949
-81
🇦🇷 Turks · Argentina
646
-20
Player eAPM Actions Feudal Castle Imperial Opening
20 952 13:05 20:08 33:20 ⛏ Fast Castle
16 769 12:36 22:11 34:25 ⛏ Fast Castle
13 607 13:37 22:30 36:20 ⛏ Fast Castle
9 442 13:10 24:33 31:24 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
19,800 17,272 11,470 3,455 51,997 64,149
18,075 15,362 10,470 3,365 47,272 61,314
14,085 11,620 7,490 2,890 36,085 43,740
11,150 8,770 5,365 1,525 26,810 34,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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