AoeStats
← Kenchard

QS Arena

503529499Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 58m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Malay · India
1239
+13
🇨🇱 Spanish · Chile
1114
+19
🇨🇱 Britons · Chile
1101
+19
🇦🇷 Magyars · Argentina
1203
-18
🇪🇨 Persians · Ecuador
1196
-18
🇪🇨 Turks · Ecuador
1117
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,566 9:10 13:41 30:24 ⛏ Fast Castle
37 2,144 8:12 13:31 29:20 ⛏ Fast Castle
35 2,017 8:36 13:35 25:58 ⛏ Fast Castle
34 2,002 8:10 12:31 29:59 ⛏ Fast Castle
34 1,957 11:02 14:35 29:34 ⛏ Fast Castle
33 1,911 8:15 12:27 34:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,115 17,195 27,545 1,670 102,525 106,307
41,975 29,438 14,490 1,600 87,503 102,440
36,045 26,095 20,085 2,100 84,325 117,218
12,825 22,010 18,445 3,025 56,305 97,966
23,150 8,360 14,365 2,800 48,675 54,667
15,175 12,176 5,820 4,540 37,711 44,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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