Arabia
508006660Analyzed1v1 RM
·
10d ago on Sep 20, 2026·
70m 22s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Zoltub
308 units ordered
Halberdier110
Elite Skirmisher69
Knight41
Light Cavalry32
Cavalier18
Pikeman15
War Elephant15
Spearman5
Militia2
Monk1
First military 17:48 — Militia
per1993
290 units ordered
Halberdier174
Pikeman40
Cavalier15
Scout Cavalry9
Crossbowman7
Knight7
Throwing Axeman7
Elite Skirmisher5
Spearman4
Bombard Cannon4
Capped Ram4
Mangonel3
Paladin3
Battering Ram2
Monk2
Trebuchet2
Onager2
First military 11:23 — Spearman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Zoltub’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
per1993’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Spearman
+15
Camel Rider
+9