AoeStats
← Axolotlin

Arena

508472081Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 50m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Shu · Mexico
1202
+10
🇧🇷 Khmer · Brazil
1195
+10
🇫🇷 Persians · France
1125
+13
🇨🇳 Celts · China
977
+18
🇲🇽 Celts · Mexico
1080
-14
🇩🇪 Khmer · Germany
1063
-13
🇵🇪 Portuguese · Peru
1050
-13
🇮🇪 Spanish · Ireland
1002
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 1,669 10:19 14:32 27:45 ⛏ Fast Castle
32 1,644 10:34 14:53 29:16 ⛏ Fast Castle
29 1,448 9:05 12:42 29:29 ⛏ Fast Castle
26 1,291 13:23 17:01 32:12 ⛏ Fast Castle
23 1,141 13:31 19:04 33:20 ⛏ Fast Castle
23 1,141 10:27 15:18 31:52 ⛏ Fast Castle
22 1,114 12:39 17:10 22:10 ◆ FC into Fast Imp
18 935 10:59 14:59 30:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,455 37,465 23,575 4,950 93,445 99,282
44,800 20,440 15,875 2,900 84,015 94,073
36,595 20,845 18,585 1,600 77,625 86,268
23,530 32,428 18,665 2,900 77,523 93,537
35,945 24,160 8,535 3,100 71,740 87,335
27,105 17,230 23,575 2,150 70,060 81,958
9,960 17,470 15,885 5,460 48,775 59,030
17,895 14,985 6,745 2,900 42,525 45,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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